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Thursday, April 14, 2011

Kinect For Windows SDK Beta Details

kinect_001

The new Kinect for Windows SDK that will release later this Spring can do a lot more than just control an armchair, Microsoft recently released a few new details on the SDK that will no doubt help boost the Kinect’s currently slim game library.

According to Microsoft “With this SDK, you’ll be able to take advantage of:

  • The latest advances in audio processing, which include a four-element microphone array with sophisticated acoustic noise and echo cancellation for crystal clear audio.
  • Sound source localization for beamforming, which enables the determination of a sound�s spatial location, enhancing reliability when integrated with the Microsoft speech recognition API.
  • Depth data, which provides the distance of an object from the Kinect camera, as well as the raw audio and image data, which together open up opportunities for creating richer natural user interface experiences.
  • Highly performant and robust skeletal tracking capabilities for determining the body positions of one or two persons moving within the Kinect field of view.
  • Documentation for the APIs and a description of the SDK architecture.
  • Sample code that demonstrates how to use the functionality in the SDK.

This SDK is intended for non-commercial use to enable experimentation in the world of natural user interface experiences, with new state-of-the-art features planned for future releases that will continue to provide new ways to experiment.”

 

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